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The early 1940s were hard times. Young men were sent away to war to lose life, limbs and mind, countries were turned to rubble and rationing forced the nation to live on a diet of powdered egg and hot gravel.
Well, if they thought they had it tough they should have tried playing Commandos. Many a hardened journalist has been brought to his knees while playing the World War II strategy bestseller. The insanely high difficulty level, unforgiving gameplay and the fact that you couldn't save in-game saw you repeatedly restarting levels, only to see your soldiers dead before you knew what was going on. It's a testament to the game's quality that, although it was so demanding it should have been confined to a modest fanbase of hardcore gamers, it became a massive hit, topping every chart in the computer-playing world.
Well, Commandos 2 is not only more accessible, it's also much better looking, immensely playable and quite probably the most detailed game we've ever seen. It gsenrestobe an even bigger hit.This is a real world miniaturised to fit onto your screen, not some chalked up sketch. There are 12 missions spread out across ten locations. And if you think 12 isn't that many, you haven't taken in our comments about them being huge.
For Example
You start off in a Normandy village, devastated by bombings (not unlike the one in Saving Private Ryart) and occupied by Germans. This is the smallest map in the game, but it will still take you around three to five hours to complete. There are dozens of buildings, a river you need to cross, loads of Nazis and a big gunfire battle raging on between Allied and German soldiers at one end of the level.
Another map has a full-size replica of the Eiffel Tower, which you can explore fully, and another an absolutely enormous aircraft carrier. There are changes of scenery with a tropical island of crystal clear waters and a submarine base in the snow-covered Iceland. WWII buffs will probably enjoy the level on Colditz the most; the prison duplicated in such astounding detail you could spend all week just looking at it, never mind playing in it. And it just might take you a week to complete some of the levels, although the fact that there's no set path, and no right way to complete a level encourages exploration and experimentation.
But what's really incredible about Commandos 2 is the overwhelming sense of actually being there, the total immersion in a realistic surrounding. This feeling is not uncommon to good first-person games, or even third-person ones, where you move through the environment and use the screen as an extension of your eyes; but in a top-down strategy game?
But it's the perfectly balanced (if occasionally tilting to a mammoth challenge) gameplay that will keep you coming back again and again. No matter how many times you fail, you always manage to get that little bit further, and the sense of achievement easily surpasses the frustration you might feel now and again. There is just so much to see, so much to do, that you simply have to keep going if only to see what happens next. The best way to show you is to give you a few examples.
In the Iceland map, cute little waddling penguins will be alarmed and bring attention to you if they spot you, while polar bears will attack you. In rather hotter climates, you'll find an island with a shipwrecked loony who is perfect for diversions and a group of Japanese school children that you need to rescue. But this being the perfect pinnacle of attention to detail (sorry, there's that word again) the kids run away frightened, calling for help from the German soldiers as soon as they see your scruffy, square-jawed strangers. First you need to find their teacher on another part of the island. When they see him, they'll calm down and come with you quietly.
If you decide to swim underwater, there are not only schools of tropical fish, but also piranhas and sharks competing for a piece of your flesh. Your machine-gun doesn't work in the water, so what do you do? How about getting out and spraying the sea with bullets from the large stationary guns mounted on the shore?
There are so many examples like these we could go on forever, but we'll squeeze a couple more delightful moments, just to whet your appetite even further. Like the way your thief can use his rat to distract soldiers or how you can give Whiskey a grenade and tell him to drop it at the feet of a bunch of Nazis, who are still wondering what a dog is doing there when their eyeballs explode.
Want to kill a high-ranking officer entrenched in a room at the top floor of a heavily guarded building? No problem. Simply send your sniper to a nearby structure, find a suitable window and you can target him across the street. In fact, windows are a valuable feature in the game. You can climb in and out of them, shoot through them and even stick your head through to spy into the interior.
'5-1.5-1.5-1!'
Is anyone left cynical enough to be unimpressed? Perhaps we should tell you that you can drive all sorts of vehicles (the aircraft carrier is so big you need a jeep to get from one end to the other) and even command groups of soldiers outside your group. You can't control them directly but you can give them different stances and tell them who and when to attack. They're perfect to cause diversions and to set up massive ambushes.
What else can we possibly say? The interface is easy to use and a considerable improvement on the last one. You can interact with everything in sight and you can play the whole thing in multiplayer co-op mode. (We'll be adding to this single-player review with an online mark next issue if servers are up and running.) A hearing range has been added to the extremely helpful line of sight of your enemies, making stealth even more important. You can tie up unconscious soldiers and steal their clothes. And while these won't let you get away completely undetected if you get too close to the enemy, they serve their purpose from a prudent distance.
The gameplay might still be too fiddly for some, requiring real patience and perseverance. But the only real criticism we can think of is that it's just too big, too overwhelming and dare we say it, slightly repetitive in nature. The fact that the very first level takes more than three or four hours on an Easy setting might put first-timers off, but hopefully the challenging one-more-go-and-I'll-finish-it mentality will mean that even more people buy, play and complete this sequel.
It does so many things you feel like cowering in awe at both its grandeur and the gargantuan task ahead of you. To use the WWII film analogy the game so closely observes, it's a three-hour epic (or 50-hour epic, if you will) with an all-star cast, shot on location all over the world with an unlimited budget. Not only that, it's the DVD the deleted scenes. And you'll want to watch it again and again.
Sequels to successful games are always suspicious creatures, products of a business impulse rather than the creative drive of an artist, made to make money and cash in on that success rather than developing a genuine artistic vision. Not Commandos 2. Gonzo Suarez is a visionary on a par with Peter Molyneux or Warren Spector, not the organ-grinder to a corporate machine. The game shares with other sequels the higher budget, the better graphics, the more-of-everything-only-bigger and the number 2. But it's more like The Empire Strikes Back and The Godfather Part II, with its own glorious battle of Hoth and Havana scenes. It's a continuation with a life of its own that doesn't just rehash old ideas. And you simply must play it.
If it's a WWII film, it's in Commandos 2
World War II isn't just an historical event ot monstrous proportions, where millions of people died and whole continents suffered horribly. It's part of our mythology. It resides in our collective consciousness, where it can be reshaped into a world of endless fascination. Books, comics and especially films have constructed another WWII. One full of heroes and anti-heroes, of larger-than-life characters and extreme situations. It's almost like an alien universe (in many ways, Star Wars is a WWII film in space). And It's in these films that Commandos 2 has looked for inspiration. And boy has it found it. From Saving Private Ryan to The Guns of Navarone, passing through the level set on Bridge Over The River Kwai, the game steals and adapts from the very best, making each mission an epic WWII film in its own right.
Commandos 2 Men of Courage Overview
Commandos 2 Men of Courage Free Download for PC is the sequel to Commandos: Behind Enemy Lines and Commandos: Beyond the Call of Duty. The games were developed by Pyro Studios, and published by Eidos Interactive. The Mac OS X version of the game was released in 2005 by Feral Interactive along with Commandos 3: Destination Berlin as part of the Commandos Battle Pack.[1]
The game places the player in command of a squad of commandos and various allies as they sneak behind enemy lines to accomplish their objectives. The action stretches from 1941 to 1945 and takes place on both the Western Front against the Germans and the Pacific theatre against the Japanese. Commandos 2 Men of Courage download free. full Version.